
IrrWizard Game Framework built on top of the Irrlicht rendering engine.
Have been looking through my old drive backups, and come across a project I did a good few years ago.
Written in C++, it used a lot of tight game programming patterns, Singleton, Game States, FSM, A* pathfinding, and later on scripting.
Included a screenshot of a Quake type FPS First Person Shooter.
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