Thursday, 19 May 2016

Daggerfall watch face

Daggerfall watchface

Daggerfall Watch

This s my attempt at an Android wear watch face using the Daggerfall box cover artwork. The screenshot is from the round watch face emulator running in Android Studio.

I'm using the standard Google sample watch face project to keep things simple to start with.
Ambient mode dims the background image, or a least renders it in grayscale, and disables the second hand. Ambient mode only updates the screen every minute to save battery life.

Ive added a Tamriel Calendar that converts the normal Gregorian calendar days of the week and months into what your would expect in game. Turdas 19th day of Second Seed (Which is Today, 19th of May)

Daggerfall Calendar 
Name of
Arena, Daggerfall
Oblivion, Skyrim
Morning StarThe RitualJanuary303131
Sun's DawnThe LoverFebruary30282828‡
First SeedThe LordMarch30313131
Rain's HandThe MageApril30303030
Second SeedThe ShadowMay30313131
Midyear*The SteedJune30303030
Sun's HeightThe ApprenticeJuly30313131
Last SeedThe WarriorAugust30313131
Hearthfire* §The LadySeptember30303030
Frostfall*The TowerOctober30303131
Sun's DuskThe AtronachNovember30313030
Evening StarThe ThiefDecember30313131

The watchface may change as Im not entirely happy with the hands, and may add some more features, however will upload to the Google Play store when finished.

Daggerfall watch face, Elder scrolls watch face

Thursday, 28 April 2016

ROBLOX: Math Run -Times table game

Math Run is a ROBLOX game I've created to help my daughters learn their times tables. It utilises a memory palace which are pictures arranged in specific positions within the game world. In my example a train journey around a wild west style desert scene.

Each of the times tables from 3 through to 9 are represented by different pictures which appear along the train track in order. The journey can then be recalled at any time as it will be familiar and then decoded from the pictures to numbers almost instantly with practice.

Times table memory palace using the ROBLOX game platform for kids.

Feel free to give it a try and let me know what you think, it's totally free and can be played with a standard ROBLOX guest account (no sign-up required)

Sunday, 20 March 2016

Google Cardboard VR

VR has been around for a while, but not quite made it to main stream. Recently Oculus and Samsung have been pushing it with Gear VR using ever more powerful mobile devices, and the Google Cardboard API has made it super cheap to develop against.

Both are very impressive platforms and I think will be around for a while, but a present the games at least seem to be at best glorified tech demo's, nothing I would want to pick up a play for anything longer than 5 minutes.

To that end, and riding the 'this looks really cool wave', this is an update of my latest Android project, which should get finished this time. The plan is to hit the Google play store sometime late April 2016. Not surprisingly it's a dungeon crawler type game (cloned/morphed from an existing project) however using the Google cardboard SDK

The hardware I'm using to test on is my trusty Google Nexus 5 phone and my daughters View-Master®

Hopefully should have more details/screenshots to share shortly

Friday, 6 June 2014

Daggerwind random Pic

This is a totally random Daggerwind pic, nothing much update wise has been happening in the last few weeks due to work pressures and RL (Real Life) in general.

This is quite normal in the life of a part time hobbyist game programmer, and is to be expected. One of the great things is that there are no real pressures, deadlines, or bosses constantly banging on about things.

It recently dawned on me that I will eventually need to release something tangible, that is pretty cool and joined together, kind of like a real game that you can pick up and play for a good 15-20 minutes or so at least without noticing that it isn't really finished. Before I die at least.

Not that I am planning on doing so anytime soon, but is a sobering thought. What if, and have this thing sitting on my hard-drive (and backed up of course), but is so close, and yet so far. Umm.

The focus now is to just join every frickin thing up as it stands, warts an all so that at least I can get something that vaguely resembles a finished game out.

Saturday, 26 April 2014

Daggerwind Dungeon

Back in the dungeon, tweaking the random dungeon generator for Daggerwind. Nothing that drastic has changed but haven't posted  a recent dungeon shot in a while, so is kind of an excuse to add one really.

Looks deserted in the screenshot, but danger lurks just around the corner. Only have spiders and skeletons at the moment, however many more to follow.

Have added some more random placements, banners, barrels, crates and various other dungeon like props. The wall and floor textures are also randomly generated, some combinations looking slightly odd, but then again re-playing Elder scrolls Arena and Daggerfall, some of those interiors kind of clash as well.

I've added some volumetric fog that drifts and swirls around which adds to the atmosphere a little, and also some random eerie sound effects for good measure. 

Monday, 31 March 2014

Anvil of Dawn Mac

Anvil of Dawn is one of the last non-3D first person role-playing game that relies on sprite animations. It skillfully uses transition effect to create a smooth grid based movement. One of the strong points about the game is the auto map implementation. You can choose one of the five characters to start with, each carries a different characteristic. The spells are categorized into four categories, which you have to pick the category at the start. Similar to magic, the weapon skills also being categorized into a few areas.

DreamForge Intertainment, (later Dreamforge Games) was founded as Event Horizon Software by James Namestka, Thomas Holmes and Christopher Straka. The company produced several well known award winning games, most of them in the genre of role-playing and strategy games. The company was shut down in 2000 after difficulties with the publisher while developing the never finished game Werewolf: The Apocalypse - The Heart of Gaia, which eventually led to the closure of the company.

Download Anvil of Dawn Mac

Sunday, 23 March 2014

Lands of Lore Mac

 Lands of Lore: The Throne of Chaos is the first installment of the Lands of Lore series, It was developed by Westwood Studios and distributed by Virgin Games, Inc. The game presents a real-time, three dimensional view from the character's perspective that is similar to the interface used on the Dungeon Master game and the Eye of the Beholder series.

When Lands of Lore: The Throne of Chaos came in 1993 or 1994, people were amazed. Not only did the game have an intro that was one the most beautiful to that date, it did also incorporate a good and interesting game-play. A funny side-story to this whole game was that Lands Of Lore originally was the game Eye Of The Beholder 3. But Westwood (who made Lands of Lore) lost the rights to do it, even though they had made much of the game. The remains of Westwood's Eye Of The Beholder 3 were converted into Lands of Lore: The Throne of Chaos. A good story about the evil witch Scotia taken possession of the enchanted ring "The Nether Mask", which she used to cover the lands in darkness. The Dark Army where on the move, and succeeding in smashing Gladstone, the symbol light of the lands, and poisoning King Richard.

In the game your job is to slay Scotia. In the new version of this game King Richards voice where played by Patrick Steward - who did a good job. Lands of Lore: The Throne of Chaos where so successful, that it where succeeded by two sequels. I love this game. It is one of my most fondest memories of the mid-nineties.

Lands of Lore Speedrun

Lands of Lore Mac Download

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