Showing posts with label Old Project. Show all posts
Showing posts with label Old Project. Show all posts

J2ME Roguelike

j2me roguelike

This is another old project, around 2006 written in Java for mobile devices. Again totally random dungeons as would would expect a roguelike to have, random monsters, random items even random dungeon names.

Turn based with perma-death, no games saves to turn back on, totally old school Nethack rogue type loveliness.

This was pretty much finished, even with 8bit spit and polish applied (Splash, credits, high-scores, bags of reply-ability)

Just got completely sick and tired before deciding what to do with it.

Features:

  • Random Dungeons

  • Random Monsters

  • Random Items

  • Unlimited Levels

  • Inventory

  • Turn Based

  • Perma Death

  • Save Game

  • High Scores

  • Configuration File

Rogues Lair Download

IrrWizard Video





IrrWizard produces a game project skeleton based on the Irrlicht rendering engine. It creates all the necessary source code, project files and dll's at the click of a few buttons. It can create a simple project such as 'Hello World', to a fully functional FPS game. It is designed to produce highly robust and exdendable code that will give the hobbyist game programmer a solid base to work from, saving time by auto generating much of the dull and boring stuff. Key Features

Automatic C++ code generation
Creates working Visual Stuio or Dev C++ project file
Clean and well documented
Creates a solid game framework

Game Features

State patterned framework
Finite State Machine
Enemies with animated states
A* Pathfinding
Shooting code
Health/Ammo pickups
Quake style weapon manager
XML config manager
Audiere or FMOD sound
Splash, Menu and scrolling credits screen

Elder Scrolls Arena Remake

Elder Scrolls Arena Remake Random Town

This is another one of my projects that has since been permanently confined to my extremely large collection of dead or unfinished projects. Irrwizard, Return to Arena, was probably one of my best attempts at creating an Elder Scrolls Arena remake. (Irrwizard was the name of the game framework I created based on the Irrlicht rendering engine)

It had:

Combat system
Random Dungeons
Random Towns
NPC's
Day Night Cycle
Inventory (Which wasn't that good)
Some Items
No Quests



The Random town generator wasn't particularly sophisticated, I think you can see in the screenshot that it was basically rows and row of similar looking buildings.

Elder Scrolls Arena Remake Day Night Cycle


The good thing is that it was randomly created, and another good thing was the random generator also created the nodes for the A* Pathfinding. I can remember having NPC's wandering around the Town in a seemingly intelligent manor.

In hindsight, I should of kept going with this as It was pretty well advanced. The problem was that the next shiny thing came along, and I was completely seduced. At the time I Knew I would need to take a couple steps back to move forward, (but didn’t count on various real life situations meant my spare time dramatically decreased, and work slowing ground to a halt)

Elder Scrolls Arema Remake Randon Dungeon


The next best thing btw was Unity3D, so I have that to blame I guess.

When I do my own top 10 of indie game dev's do's and don't, 'being seduced by the next best thing' would definitely be up there.

If your interested, please see my current Elder Scrolls Arena Remake Project:
http://www.paulrowlandapps.com/2014/01/daggerwind-screenshots.html

Relevant post

Kingdom4Sale

kingdom for sale kindom4sale


Kingdom4sale was a project I started a few years back using Realm Crafter. An MMORPG Game Engine
that was actually pretty good from what I can remember. Created a half decent game, with some surprising performance (Client/Server)

Inspired by the Landover series of books by Terry Brooks (A Magical Kingdom for sale, Sold)

I did create a website, with domains 'kingdom4sale.com' and 'kingdonforsale.com' (Long since expired)

The only screenshots I could find were of the websites header image. Will have to have a root around to find some more.

Random Dungeon

Random Dungeon

Random dungeon generators go way back to the early days of computer games. Text-based dungeon explorers like Rogue & Nethack randomly created their dungeon levels using ASCII characters, but even they have since been given graphics front-ends.

This is my take on things. A randomly generated dungeon created dynamically at runtime using 3D prefab blocks. Home rolled in Unity3D using C# and the excellent Dinky Dungeon tile set.
This will be used as the main part of my current Hack and Slash dungeon crawler, dungeon explorer for iPhone and Android devices.

Daggerwind NPC's

Elder scrolls Daggerwind

Daggerwind Scrolls, my attempt at an Elder scrolls Daggerfall or Morrowind. Actually inspired by the first in the series, Arena.
Here getting the dialog and Quest system working. Although this is an old screenshot from the main Daggerwind site, the game is far from dead. The plan is to concentrate more on the core aspects of the game, removing all of the static elements, and moving forward randomizing everything. (Two steps back, one step forward)

IrrWizard Game Framework

IrrWizard Game Framework
IrrWizard Game Framework built on top of the Irrlicht rendering engine.

Have been looking through my old drive backups, and come across a project I did a good few years ago.
Written in C++, it used a lot of tight game programming patterns, Singleton, Game States, FSM, A* pathfinding, and later on scripting.


Included a screenshot of a Quake type FPS First Person Shooter.

Dungeonz

This is a game I did a while back, 2008 ish, using the Dungeon Pack from Fro Games
Now consigned to my hard-drive (For the time being). This was actually finished, and largely polished. Pitched it to a few casual game publishers, and got a reply at least from a couple. (The reply being, thank you for your interest, your game isn't for us at the moment, but please feel free to let us know if you have anything else)

Anyway, a screenshot for now, maybe will convert this for iPhone/iPad if get some free time.

Dungeonz 3D Maze game made with Unity3D

Alysium


Alysium, an isometric RPG for iPhone using Cocos2d. This is something I started a way back, made some good progress but lost the way a little. Another game that's been condemned to live the rest of it's life on my hard-drive.

I did play around with a few different names for this one, I think even 'Mystery dungeon explorers of darkness' came into my head, but was way too long to fit on the screen.

Others included 'Sherwood Dungeon', but that was already taken, 'Rogue Warrior', 'Scarlett Rouge', 'Rogue Legendary Quest' and anything else that had the word 'Rogue' in it.


This uses Reiner's incredible tile sets that can be found here http://www.reinerstilesets.de/ The level was created using Tiled map editor

Alysium a 2D RPG made with Cocos2d

Daggerwind Youtube video

Daggerwind, Elder Scrolls Daggerfall remake using Unity3D
Daggerwind Scrolls, my attempt at an Elder scrolls Daggerfall remake, video uploaded to YouTube. Currently playing Skyrim at the moment, so this has inspired me, to upload a Daggerwind video at least.

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