Random dungeon generators go way back to the early days of computer games. Text-based dungeon explorers like Rogue & Nethack randomly created their dungeon levels using ASCII characters, but even they have since been given graphics front-ends.
This is my take on things. A randomly generated dungeon created dynamically at runtime using 3D prefab blocks. Home rolled in Unity3D using C# and the excellent Dinky Dungeon tile set.
This will be used as the main part of my current Hack and Slash dungeon crawler, dungeon explorer for iPhone and Android devices.
Saturday, 5 May 2012
Posted by Paul Rowland on 12:30