Tuesday, 1 May 2012

IrrWizard Game Framework

IrrWizard Game Framework
IrrWizard Game Framework built on top of the Irrlicht rendering engine.

Have been looking through my old drive backups, and come across a project I did a good few years ago.
Written in C++, it used a lot of tight game programming patterns, Singleton, Game States, FSM, A* pathfinding, and later on scripting.


Included a screenshot of a Quake type FPS First Person Shooter.

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