IrrWizard Game Framework built on top of the Irrlicht rendering engine.
Have been looking through my old drive backups, and come across a project I did a good few years ago.
Written in C++, it used a lot of tight game programming patterns, Singleton, Game States, FSM, A* pathfinding, and later on scripting.
Included a screenshot of a Quake type FPS First Person Shooter.
Tuesday, 1 May 2012
Posted by Paul Rowland on 14:01