This is another one of my old games, Dungeon of Darkness, or more to the point another one of my old unfinished games. Written in C++ using Irrlicht and the game framework I created way back when.
The random dungeon was created using blocks dynamically created at runtime in a 10 x 10 grid. From what I can remember using the tile set from Neverwinter Nights, but with slightly higher res textures.
Ever since being hooked by the classics like Elder Scrolls Arena, Daggerfall, Ultima Underworld and others, dungeons have featured heavily in a lot of my game projects over the years.
Dungeon of Darkness R.I.P
Saturday, 26 May 2012
Posted by Paul Rowland on 13:33