Friday, 6 June 2014

Daggerwind random Pic


This is a totally random Daggerwind pic, nothing much update wise has been happening in the last few weeks due to work pressures and RL (Real Life) in general.

This is quite normal in the life of a part time hobbyist game programmer, and is to be expected. One of the great things is that there are no real pressures, deadlines, or bosses constantly banging on about things.

It recently dawned on me that I will eventually need to release something tangible, that is pretty cool and joined together, kind of like a real game that you can pick up and play for a good 15-20 minutes or so at least without noticing that it isn't really finished. Before I die at least.

Not that I am planning on doing so anytime soon, but is a sobering thought. What if, and have this thing sitting on my hard-drive (and backed up of course), but is so close, and yet so far. Umm.

The focus now is to just join every frickin thing up as it stands, warts an all so that at least I can get something that vaguely resembles a finished game out.


2 comments:

Anonymous said...

I'm glad you're having great success with your iOS apps, but personally I was looking forward to Daggerwind being "finished". Have you thought of recruiting a partner or two, or releasing it as Open Source in order for it to have a better chance?

Acrin1 said...

Hi, Daggerwind looks really interesting. I've been working on a similar project part time (now in Unity 3D) for a number of years so I know what you mean about the RL commitments. If you should need any outside testing (warts and all) please let me know. Best of luck with your projects.

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