Daggerwind NPC's

The NPC Quest and Dialog system I was planning on buying in from the Unity asset store. Wheels do not need to be re-invented, and if I have any chance of actually finishing this project, picking my battles is definitely key. However, off the shelf quest systems seem to be geared towards hand crafted NPC's, not randomly generated at run time. Daggerwind quest
I've started to create my own NPC quest and dialog system that will fit better into the randomly generated world that I'm creating.
From the screenshot you can also see real game time being tracked with the day/night cycle and timed lights from the Tavern to the right.

Torem Kelg - Evil Alchemist 

“Here you go, lad! Drink up, it’s on the house!”

Appearance: A short, stout elderly man with a bald scalp and full white beard, Torem wears a number of charms around his neck for various travel deities, all gifts from travelers. Torem wears an apron and, when not serving patrons, is constantly wiping glasses.

Roleplaying: Torem acts as if every patron is an old friend, even if meeting one for the first time. He is always cheery and upbeat, consoling hurting patrons that nothing is as bad as it seems.

Personality: He is almost giddy, but that’s because of what he’s secretly doing to transient patrons.

Motivation: Torem wants to create monsters in order to make his tavern a more popular destination for adventurers.

Background: Torem is a frustrated alchemist who was unappreciated by his previous employers due to his lack of ethics. He settled down as an innkeeper in a new land. His inn is located in a quiet village that did not sit on any main roads. Torem has decided to drum up business by poisoning travelers with magical beverages, turning them into monsters. e monsters have attracted adventurers from all around and have made the inn quite popular. Torem drinks are harmless unless the second component, a morning beverage, is taken the next day. As the two drinks are inert otherwise, Torem has managed to fool the few investigators who took notice of the drinks.

Traits: (WC) Abhorrent, business, criminal, magical, merchant


Daggerwind Random Town

Daggerwind Random Town
Here are some older screenshots of my Daggerfall remake project, Daggerwind. This is the game I've always been trying to make ever since first playing it. (Or perhaps Elder Scrolls I Arena) Many have said it looks more Arena-ish than Daggerfall. Either way, it's a game inspired by a combination of them both. Old school RPG, Massive randomly created world, Random dungeons, Towns, everything.
Will update the main site when I can remember the password, but until then here a couple screenshots of one of the towns, completely random, and in the style of Arena/Daggerfall, totally massive. Daggerwind Random Town
The Town can be easily as large as Daggerfall towns, it's comprised of an array 12 x 12 grid of tiles (can be more if required), each tile containing between 8 to a dozen separate buildings. The Random Town generator creates a 3 x 3 grid around the player, adding and removing tiles in the same way as the Infinite terrain generator.

More Daggerwind updates: http://www.paulrowlandapps.com/2014/02/daggerwind-npcs.html

Daggerfall Mac Updated

Daggerfall Mac
I've uploaded an updated version of Daggerfall that includes all of the latest Bethesda patches to version 2.13. Also the issue with not being able to save games has been resolved, tested against Mac OS 10.9.1 Mavericks. Just unzip and click on file to play. No other software to download, no configuration or setup required, everything already included. Daggerfal Mac download page

Release submitted

rogues lair blackberry

Lost a little momentum over the Christmas and New years period, however now back in the swing of things.

Just submitted Rogues Lair 1.1.6 to Blackberry App world, should take a couple or three days to filter through however.

Not a major release, just some more content added to the mid to end game.

At present working at trying to get some of the suggestions from feedback and post comments in the game, needs to be a little more varied, more custom stuff etc.

Also an updated J2ME version, need to figure some things out first, however shouldn't be too long now.

Back on Track RL 1.1.4

RL (Rogues Lair) Version 1.1.4 finally reaches BB App world. Main features include:

  • Well, nothing really, only the fact it loads up!

Which is not that impressive, however version 1.1.3 went past in a flash so here are the main features:

  • Fixed bug that lost some items when saved.
  • Equipped items, remain equipped after game load
  • Added message if Inventory full
  • Increased capacity of the Inventory
  • Minor game re-balance (now slightly harder)
  • All Enemies health increased slightly
  • All weapons damage decreased slightly
  • Rings and Amulets now drop slightly later in game
  • New Enemies added, Grey Troll, Rock Troll, Hydra, Ogre

As always, many thanks for your continuing support(Games->Strategy->#5), more bug fixes and features to follow

Emergency Fix waiting review

Release 1.1.3 did have a fair amount of bug fixes, however went disasterouly wrong as it managed to get through the QA department, (essentially me), with a serious show stopping bug in it. Managed to get past the BB App world reviewer also, not quite sure how though.

In the meantime I've taken it off sale, and submitted as a priority ticket version 1.1.4 which will fix the 'Uncaught Exception', Null pointer. (13/12/12 16:55)

So, am very sorry about that, but hopefully should be resolved once the fix gets accepted.

The offending code did have a check for a Null pointer where it failed. However got re-factored at a later date, which is where the problem occured. Still doing a check for a null pointer, but too late in the flow. (Schoolboy error)

I didn't notice it, as the object had already been persited/saved, so would never be null on my device. In future will remove the app, and re-install from scratch prior to any furture releases.

Again sincerest appologies Paul

Blackberry Featured App

roguelike blackberry app world
Blackberry App world Featured App

Great news, Rogues Lair has made it to being a ‘featured’ app on the Blackberry App world, US store. (As high as #5 for Games->Strategy). Many thanks to all who have downloaded it, and also for leaving really positive reviews.

roguelike blackberry app world

The main focus in the coming weeks will be addressing issues and bugs that have been raised, mainly around the inventory and items.

Then more new features will be added, Cursed items being first on the list, (Thanks for the suggestion by Foxbreak). Also custom unique items with their own scripts to allow greater interaction and variety. (The aim is to make the game as deep as possible)

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