Daggerfall Mac Updated
Release submitted
Lost a little momentum over the Christmas and New years period, however now back in the swing of things.
Just submitted Rogues Lair 1.1.6 to Blackberry App world, should take a couple or three days to filter through however.
Not a major release, just some more content added to the mid to end game.
At present working at trying to get some of the suggestions from feedback and post comments in the game, needs to be a little more varied, more custom stuff etc.
Also an updated J2ME version, need to figure some things out first, however shouldn't be too long now.
Back on Track RL 1.1.4
RL (Rogues Lair) Version 1.1.4 finally reaches BB App world. Main features include:
- Well, nothing really, only the fact it loads up!
Which is not that impressive, however version 1.1.3 went past in a flash so here are the main features:
- Fixed bug that lost some items when saved.
- Equipped items, remain equipped after game load
- Added message if Inventory full
- Increased capacity of the Inventory
- Minor game re-balance (now slightly harder)
- All Enemies health increased slightly
- All weapons damage decreased slightly
- Rings and Amulets now drop slightly later in game
- New Enemies added, Grey Troll, Rock Troll, Hydra, Ogre
As always, many thanks for your continuing support(Games->Strategy->#5), more bug fixes and features to follow
Emergency Fix waiting review
Release 1.1.3 did have a fair amount of bug fixes, however went disasterouly wrong as it managed to get through the QA department, (essentially me), with a serious show stopping bug in it. Managed to get past the BB App world reviewer also, not quite sure how though.
In the meantime I've taken it off sale, and submitted as a priority ticket version 1.1.4 which will fix the 'Uncaught Exception', Null pointer. (13/12/12 16:55)
So, am very sorry about that, but hopefully should be resolved once the fix gets accepted.
The offending code did have a check for a Null pointer where it failed. However got re-factored at a later date, which is where the problem occured. Still doing a check for a null pointer, but too late in the flow. (Schoolboy error)
I didn't notice it, as the object had already been persited/saved, so would never be null on my device. In future will remove the app, and re-install from scratch prior to any furture releases.
Again sincerest appologies Paul
Blackberry Featured App
Blackberry App world Featured App
Great news, Rogues Lair has made it to being a ‘featured’ app on the Blackberry App world, US store. (As high as #5 for Games->Strategy). Many thanks to all who have downloaded it, and also for leaving really positive reviews.
The main focus in the coming weeks will be addressing issues and bugs that have been raised, mainly around the inventory and items.
Then more new features will be added, Cursed items being first on the list, (Thanks for the suggestion by Foxbreak). Also custom unique items with their own scripts to allow greater interaction and variety. (The aim is to make the game as deep as possible)
Roguelike Minor update
Have been working on a few more features and bug fixes, just finishing off Lock-able doors at the moment. A few other small updates include the following:
- Added Save game menu item
- Added message 'Game Saved!' to auto save Toggle 'Resume' & 'Play Game' if game saved
- Added 'Congratulations, you died' message on death
- Corrected spelling of 'health potion' in book
- Added food item, 'Lemon Cheesecake'
Roguelike Update
Have been updating the J2ME Roguelike, Rogues Lair I started a while ago. It wasn't quite as finished as I remembered, so have decided to add some more features and stuff.
This most likely will be done overtime, but here is what I've added at the moment:
- New Items, Amulets,Rings,Necklaces
- Secret doors
- Loads more food
- Minor bug fixes
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